How would you create this buckram texture? It’s a common type of paper texture, that’s a paper embossing finish. I’m specifically talking about the bump. It’s almost like a series of interlocking ball and chains, with some random variance in size and depth of the emboss. A standard paper from CC0 would probably work for other shader channels like base colour and roughness. A couple of other close up examples of the texture.
MOOCs/edX/MITx6.00.1x/PSET6/words.txt at master · sa77/MOOCs · GitHub
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